About the role
The team develops and maintains a shader pipeline for game development. The technical artist creates and optimizes shaders, collaborates with other disciplines to set standards, and resolves technical challenges to enhance visual quality and performance.
Our summary of the posting; the original is on the 2K careers page.
What the posting requires
- Required
- Stylized shaders
- Tiled layered material systems
- Shader networks
- Procedural texturing
- HLSL
- UE5
- Substance Designer
- Substance Painter
- Photoshop
- Preferred
- Shader optimization
- Console
- PC
- Mobile
These tags are our reading of the posting. They can miss something; the original posting is the reference.
