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About the role

The team works on an unreleased AAA game, focusing on creating new player experiences. The Principal 3D Character Artist crafts and textures high-fidelity character models, acting as a style advocate and mentor. This role involves optimizing models within technical constraints and collaborating with other departments to achieve the game's visual style.

Our summary of the posting; the original is on the Riot Games careers page.

What the posting requires

Required
  • Modeling
  • Game engines
  • Sculpting
  • Unreal
  • Texturing
  • Unity
  • Maya
  • Zbrush
  • Substance Painter
Preferred
  • High fidelity
  • In-game assets
  • Concept designs
  • 3D characters
  • Optimized
  • Technical constraints

These tags are our reading of the posting. They can miss something; the original posting is the reference.

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