About the role
The team works on an unreleased AAA game, focusing on creating new player experiences. The Principal 3D Character Artist crafts and textures high-fidelity character models, acting as a style advocate and mentor. This role involves optimizing models within technical constraints and collaborating with other departments to achieve the game's visual style.
Our summary of the posting; the original is on the Riot Games careers page.
What the posting requires
- Required
- Modeling
- Game engines
- Sculpting
- Unreal
- Texturing
- Unity
- Maya
- Zbrush
- Substance Painter
- Preferred
- High fidelity
- In-game assets
- Concept designs
- 3D characters
- Optimized
- Technical constraints
These tags are our reading of the posting. They can miss something; the original posting is the reference.
