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About the role

The team builds characters, creatures, and weapons for video games. The artist creates these assets from concept to final integration, ensuring they meet visual and technical standards. This role involves problem-solving, collaboration, and mentoring other artists.

Our summary of the posting; the original is on the 2K careers page.

What the posting requires

Required
  • Portfolio
  • Anatomy
  • Real-time character pipelines
  • ZBrush
  • Character art
  • Proportion
  • Sculpting
  • Maya
  • Artistic judgment
Preferred

Nothing listed as preferred.

These tags are our reading of the posting. They can miss something; the original posting is the reference.

Your fit

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