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About the role

The NBA Tech Art team develops tools and rigs characters for the NBA 2K game. The technical artist updates character rigs, creates procedural setups, and resolves rigging errors. This role also involves collaborating with other artists and engineers to improve workflows and documentation.

Our summary of the posting; the original is on the 2K careers page.

What the posting requires

Required
  • Maya
  • Python
  • FACS
  • Joint placement
  • Character rigs
  • Topology
  • Autodesk Maya
  • PyMel
  • Facial Action Coding System
  • Skeleton setups
Preferred
  • NgSkinTools
  • Qt
  • Version control
  • Jiggle joints
  • Maya Python API
  • Weight painting

These tags are our reading of the posting. They can miss something; the original posting is the reference.

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