Technical Art Lead, Rigging - VALORANT, Agents
Gaming · 49 postings open
- Location: Los Angeles, USA
- Pay: Pay not stated
- Experience: 5+ yrs
- Posted: Posted
About the role
The team builds and maintains the technical art pipeline for game characters. The technical art lead guides artists, develops tools and workflows, and ensures the technical quality of character assets. This role involves rigging characters and collaborating with various creative and technical disciplines.
Our summary of the posting; the original is on the Riot Games careers page.
What the posting requires
- Required
- Unreal Engine 5
- Maya
- Python
- Animation systems
- Content creation tools
- Programming
- Anatomy
- Rigging technical artist
- Management
- Preferred
- Pipeline design
- Tool development
- PyQt
- PySide
- Scripting languages
- UI frameworks
These tags are our reading of the posting. They can miss something; the original posting is the reference.
Do you qualify?
Each requirement checked against your resume, in about a minute. No account. Your resume is deleted when the verdict appears.
